Comments for first week testing

 The good stuff: 

The system uses event cards of two types that can easily be modified and be implemented in many types of games. It’s also easy to add more types of cards or events of the types already implemented. We like this!  J

The system where the player claims resources in a personal loop before being able to store them permanently is interesting and could probably be very fun if developed some further.

Once we understood the rules it was fun to play. The action where you can move another player one step up or down was frequently used to push opponents into the danger. It feels like a complex game consisting of a resource system, a movement system, and an additional risk system with the danger.

 Improvements to consider: 

The rules are a bit confusing; there are some things left out and some spelling errors that open up for mistakes.

If a player has no G or B cards at hand or if he only has B and resources and aren’t standing on the same spot as any opponent he cannot do anything for that turn.

If a player plays B card to steal another person’s resource and that person has none, is the card wasted then?

The B cards are only usable when players are standing on the same spot.

The rules don’t say when and how you can use the special action cards. The special action cards seem too costly for players to want to spend any resource on them. They were never used in any of our testing.

The game feels bit repetitive with walking up and down to be able to store your resources.

The game could probably take very long time if players don’t play aggressively and go down to the third pile.

It’s annoying to have to sit and count all cards into piles before the game starts. Could they be different colors on the face-side so that the players don’t have to do that?

The game ends whenever a player wants it to start ending, the game can either take a very long time or end very quickly.

 Conclusion 

We feel you are on the right way of making a complex game with several systems that works together. The special action cards need a bit of tweaking and the rules some proofreading.

/Team 11