Simon Gunnarsson, Lead Art

My name is Simon Gunnarsson, and I live in Sweden in a medium large city called Visby. I'm currently attending a game design programme at the Gotland University.

My personal interests is to draw and play games, I always try to push myself when it comes to learn new and interesting things. My main goal with my life is to become an exceptional concept artist. I can mix my both most favourite things in the world, drawing and playing games in the same job. I'm not much into 3D, but I figure it's good to know, at least the fundamentals.

Week 3
We had to beta test two board games this week, when we tested them, we thought of what systems they used to give them as proper critique as possible, and because that was the task assigned. We also went forward with our game, discussing the aesthetics. We came up with an art-style and then ideas with the different motifs of the cards. I started to draw a robot that we mutually had agreed on that how it ought to look, and the others started with their tasks.

Week 2
We're moving forward with good speed. Alot of work got done this week with both mechanics and some aesthetics. At the first meeting we had this week, we played a board game that has a similar gain/dispose cards system as ours. We got several ideas out of playing that game that we could apply to our game.

THe next meeting, on friday afternoon, we tested our new systems and tried to refine it somewhat. We also started to create, and tried to figure out how many of each card that we need for the beta version. I personally have a few ideas how the final cards will look like, and I'm looking forward to show them to the group.

Week 1
Well, we met to discuss ideas about game systems this week. We came up with several interesting ideas about how we want the game to run. I personally fell for a specific idea; it was to give the players one common objective/mission, additional to the players individual missions.

We also decided the different roles, I got the role as lead artist. It'll be very interesting to see what I can come up with to prove my competence! We haven't made any role based tasks yet, so it's hard to write about what I did, at least for this week. I bet we will give ourselves role individual tasks next week.