Mechanics

On the first day we discussed board games that we liked and had tried before. We went over why these games was interesting and why the systems in these games worked to the game play they wanted to creat in these games.

So on our first meeting we decided how we wanted our game play to work. The game play we wanted to create was to make the some kind of king of the hill feeling, action cards with multiple different actions to give the players multichoices all the time, a simple game that turns out differently every time you play it, be able to trick other players and a resource system that the players compete for.

So it was obvious we needed to combine a couple of systems togheter to make this work. We first played a modified version of a resource system that one in our group had designed for his previous assignment. It was clear that if we modified this even more we could use it togheter with other systems in our game. So we wanted the players to be able to trick each others and have multiple choices. We decided to design this with a action card system where all the cards have multiple actions.

The system with our action cards is also going to be intertwined with our resource system. You will be able to buy action cards with the resources you collect, but it is also the resources that you have collected in the end of the game that will decide who the winner is going to be. But you will need to buy more action cards to collect resources more efficently. If you have to many resources you will have a higher chance of some one stealing from you as well as you will not get your action cards avaliable as often.